• 首页
  • 现言
  • 古言
  • 短篇
  • 幻言
  • 仙侠

Grome Terrain Modeling with Ogre3D,UDK,and Unity3D

Richard A.Hawley

更新时间:2021-07-30 17:32:53

最新章节:Index
完结共64章
倒序

coverpage

Grome Terrain Modeling with Ogre3D UDK and Unity3D

Credits

About the Author

About the Reviewers

www.PacktPub.com

Support files eBooks discount offers and more

Preface

What this book covers

What you need for this book

Who this book is for

Conventions

Reader feedback

Customer support

Chapter 1. Creating Virtual Landscapes

Describing a world in data

Texture sizes

The huge world problem

Planning our first project – the brief

Starting GROME

Summary

Chapter 2. GROME Workspace

Viewports

Workspace panel

Tools panel

Workflow/creation path

Zones

Example – volcano island

Summary

Chapter 3. Heightmaps

Modifier toolsets

Example – the Heightmap layer stack

Heightmap layer operations

Selection masks

Example – putting it together

Summary

Chapter 4. Textures and Lighting

Performance consideration for mobiles

Working with material layers

Assigning zones to a layer

Color textures

The texture toolset

Vertical texture mapping

Let it snow

The brush tools

The package browser

Decals

Summary

Chapter 5. Bring Me a Shrubbery

Exportability of vegetation

GROME detail objects and billboards

Summary

Chapter 6. Water Rivers and Roads

Water layers

Water toolset

Creating rivers

Roads

Summary

Chapter 7. Exporting to Unity UDK and Ogre 3D

Unity

Unreal Development Kit

Ogre3D

Summary

Index

更新时间:2021-07-30 17:32:53